Quests
Lv52. Curly-Tailed Cure | |
Type Main | |
Objective Jonah has been poisoned. Get the venomous glands of the Curly-Tailed Chameleons to help Phaelah make the Antidote. |
Lv52. Detoxify | |
Type Main | |
Objective Phaelah carefully mixes the Antidote and gives it to Mercinary Jonah to drink. |
Lv52. Minding the Mercenaries | |
Type Main | |
Objective While Phaelah seeks help, go into the Sand Owl Camp and investigate. Defeat Sand Owl Watchmen, and look for other mercenaries. |
Lv52. Open Sesame | |
Type Main | |
Objective Clive wants you to snatch the cage key from the Sand Owl Bandits and use it to unlock the cage. |
Lv52. Gear Up | |
Type Main | |
Objective Help Clive and the others get their equipment back from the Sand Owl Hunter. |
Lv52. Sanknie's Secret | |
Type Main | |
Objective Defeat the Sand Owl Knifemasters to create a distraction and lure Freddie out of hiding. |
Lv52. Treasure Amongst the Dunes | |
Type Main | |
Objective Freddie explains that the bandits have stolen their map. Defeat Helakar's followers to lure him out. |
Lv52. Thief Captain Helakar | |
Type Main | |
Objective Helakar, the Thief Captain, attacked you as soon as he saw you. Defeat him, and get the treasure map back. If he takes you down and you fail the quest, you can talk to him again to begin the battle anew. Alternately, you can abort the quest and start over. |
Lv52. The Star Plan | |
Type Main | |
Objective Caroline has returned the Treasure Map to you. Bring it back to Palmgil Oasis, and hand it to Hayes. |
Lv52. Desert Guide | |
Type Main | |
Objective Hayes explains that the ruins are at the other end of the desert. Try to persuade Akara to join the Expedition Team and lead the way. |
Lv53. Planning Ahead | |
Type Main | |
Objective Get the Paralytic Glands from Paralyzing Spiderlings. Bring them, along with Spiderling Eggs, back to Akara, and maybe he'll be willing to speak to you. |
Lv53. Entrance to the Dunes | |
Type Main | |
Objective Get rid of the Dune Armordillos and the Giant Armordillos to prepare for the expedition. |
Lv53. Beasts of Burden | |
Type Main | |
Objective The caravan needs more pack animals to carry supplies. To tame new beasts, capture the Giant Armordillos with the Taming Reins. |
Lv53. Under the Yellow Sands | |
Type Main | |
Objective After completing the preparations for the expedition, follow Akara's instructions, and slay the Giant Mountain Dragon. Next, go to the designated location to help him recover items buried below the Yellow Sands. |
Lv53. Mysterious Dragon Eggs | |
Type Main | |
Objective Follow Akara's instructions, and take the Anesthetic with you to meet Merle, the Alliance Assistant. Help prepare for the Dragon Egg's imminent hatching. |
Lv53. Mmm, Mucus! | |
Type Main | |
Objective Collect the unstable and active mucus from Dried Spiderlings and Speedy Spiderlings. Put it into the Crystal Bottle, and mix it together to form a warm, viscous liquid. |
Lv53. Expelling the Spiderlings | |
Type Main | |
Objective Eliminate the Dried Spiderlings and the Speedy Spiderlings, spread the pesticide, and bring back the empty jar. |
Lv54. Expel the Sandstorm Rexes | |
Type Main | |
Objective To ensure Haas's safety, you must first get the Sandstorm Rexes and Three-Horned Sandstorm Rexes away from the Dragon Bell Grass. |
Lv54. Something Familiar | |
Type Main | |
Objective After defeating the Sandstorm Rexes, follow Haas to the area where Dragon Bell Grass grows. Pick some, and bring it back. |
Lv54. Tranquilizer Blowdarts | |
Type Main | |
Objective Pluck some Cactus Thorns from Needle Cactoids and use them for Tranquilizer Blowdarts. |
Lv54. Every Rose Has Its Thorn | |
Type Main | |
Objective Haas wants to make some extra money for his family, so he asks you to pick some flowers from Needle Cactoids. |
Lv54. Moa Trouble | |
Type Main | |
Objective Eliminate Highland Moas and Imperial Moas to clear a safe path. You can then focus on handling the Moa King. |
Lv54. Quills | |
Type Main | |
Objective An unexpected attack shattered the blowpipes. You'll have to pluck some feathers from Imperial Moas and clean them; you can use their quills to fashion new blowpipes. |
Lv54. Flower of Life | |
Type Main | |
Objective Use the tranquilizing blow darts knock Moa King Kakkan out, then pick the Flower of Life. |
Lv54. Servant of the Dragon | |
Type Main | |
Objective The items on the list are all ready. Pull the cart of items back to Akara. |
Lv54. Hatching Dragon Eggs | |
Type Main | |
Objective Retrieve the Thermal Crystal Bottle from the cart, then sprinkle its contents onto the Flower of Life to create Particles of Life. Take the Particles of Life to Akara to prepare for the hatching of the dragon egg. |
Lv54. Life Begets Life | |
Type Main | |
Objective Drink the completed mixed Essence of Life, and transfer the immense power into the dragon egg to hatch it. |
Lv55. Curse of the Ruins | |
Type Main | |
Objective While you focused on hatching the dragon egg, the expedition team was besieged by beasts. Kill all the Winged Demon Beasts and Cursed Demon Beasts that attacked them. |
Lv55. Strange Creatures | |
Type Main | |
Objective Cursed Succubi lurk in the ruins. Stop them so the expedition team can flee safely. If you don't, the Star Plan will end quite poorly. |
Lv55. Identifying Weaknesses | |
Type Main | |
Objective Bring Warlock's Scales and Witch's Claws back from Ruins Sorcerers and Ruins Witches. Sherman can analyze these items to determine the enemies' weaknesses. |
Lv55. Shattering Illusions | |
Type Main | |
Objective The expedition team found the Illusion Crystal in the ruins; the gem can cause dangerous hallucinations. The team asks you to destroy the crystal. |
Lv55. Sands and Sorcery | |
Type Main | |
Objective Sherman discovers that the monsters are dead, yet some force has brought them back to life and is using them as puppets in a sinister scheme. Get Soul Cores from Sandstorm Magi. You'll need to analyze them. |
Lv55. Dunes and Doom | |
Type Main | |
Objective The expedition team has begun their march to the Ruins in the Sand. Get there first to eliminate the Sand Cave Guards at the gate. Otherwise, the guards will hinder the team's progress. |
Lv55. Breakthrough | |
Type Main | |
Objective Tina asks you to find Akara; he wishes to speak to you about something important. |
Lv55. Dragons in the Fray | |
Type Main | |
Objective Akara seems to have learned something about the young dragon's background from ancient books. He asks you to ride on Wrenna's back and defeat the guard Imadal. |
Lv55. Ozymand Temple | |
Type Main | |
Objective The expedition team is about to enter Ozymand Temple. Get in there first to investigate the area, and eliminate any dangerous beasts lurking in the shadows. * You must reach Level 53 and enter Ozymand Temple in Solo Mode to complete the quest. |
Lv55. Flirting With Danger | |
Type Main | |
Objective The Sand Gem's power is too much for a normal person to handle. Catch up with Caroline, and make sure she doesn't release the gem's power or otherwise slip up. * You must enter Ozymand Temple in Solo Mode to complete the quest. |
Lv55. Dragon's Curse | |
Type Main | |
Objective Caroline has unsealed the ancient magic dragon, so you have to work with Wrenna to seal the dragon again. * You have to enter Ozymand Temple in Solo Mode to complete the quest. |
Lv55. Love It When A Plan Comes Together | |
Type Main | |
Objective Omar decides to start exploring the ruins. He asks you to tell Hayes that the Star Plan has been successfully completed. |
Lv55. Allied Against the Darkness | |
Type Main | |
Objective On behalf of the Sanknie, Hayes agreed to help the Church. Go back to Navea to report this to the Church. You'll encounter greater challenges ahead. Continue your training with quests from Mirabelle's Bulletin Board and the instances of Ghostweep Cave, Wrathborne Temple and Ozymand Temple. |
Lv28. The Origin of the World | |
Type Main | |
Objective The Grand Bishop hopes you can talk to the Guard Officer, as he will give you more information about the history of Navea. |
Lv28. Sign Here | |
Type Main | |
Objective The Guard Officer explains that Navea plans to reinforce their defenses. Deliver the Declaration of Eminent Domain to Armor Merchant Petunia, and get her signature. If she supports the city's decision, others will surely follow. |
Lv28. Blowout Sale | |
Type Main | |
Objective Petunia hopes more people get to know about the special sales. Help her send out flyers to the travelers at the Navea Circus Plaza. |
Lv28. Weapon Merchant's Signature | |
Type Main | |
Objective Petunia explains that you still need the signatures of the Weapon Merchant and the Grocer on the Declaration of Eminent Domain. Go to Sergei first, and ask him to sign the agreement. |
Lv28. Grocer's Signature | |
Type Main | |
Objective After signing the Declaration of Eminent Domain, Sergei says that you still need the Grocer's signature. Find Eve, and ask her to sign the agreement. |
Lv28. Banker's Signature | |
Type Main | |
Objective After signing the Declaration of Eminent Domain, Eve asks you to give it to the Banker, Thorne. He'll take good care of it. |
Lv28. Stolen Necklace | |
Type Main | |
Objective A ruby necklace that Thorne was holding for a customer has been stolen by an unknown thief. He needs you to help him get it back. |
Lv28. Assist the Templar | |
Type Main | |
Objective Thorne is surprised at your ability. At the same time, he suggests you should go find Templar Anya outside Navea. Maybe you can help him find out the reason for the commotion. |
Lv40. Military Zone's Assistance | |
Type Main | |
Objective Bring the confidential letter the Grand Bishop gave you to the Military Zone in Navea, and find the Templar Commander. He can teach you some advanced battle skills. |
Lv40. Prove Your Battle Skills | |
Type Main | |
Objective Defeat the Armored Mine Lions that were captured in the Demarech Mines. This will prove your strength and skill to Templar Commander Andre. |